MW4 DMZ Patch Notes
Updated
Only the DMZ parts of each Modern Warfare 4 patch, rewritten in plain English, newest first. For multiplayer and campaign changes, see the official patch notes.
: Launch hotfix
A small round of DMZ fixes shipped just before full launch, mostly Dynamic Ops and menu bugs.
| Area | Change |
|---|---|
| Dynamic Ops | Toxic Intercept no longer fails after you finish the Defend the Bomb objective. |
| Dynamic Ops | Dynamic Ops text no longer breaks when Menu Text Size is set to Larger or Largest. |
| Infil | Enemy AI vehicles no longer run players over during infil in NK Wilderness. |
| Menus | Opening the Dog Tag Case no longer throws an error. |
| Menus | The Orders rewards section of the End Game Report no longer shows in low resolution. |
| PC | Fixed a performance drop on PC when holding a Heartbeat Sensor with a weapon out. |
| Audio | Removed some voice lines that played by mistake in Breaking New Ground. |
: Early Access update
The first big DMZ patch, released during Early Access. It fixed progression bugs, squad XP and a soft-lock for new players.
| Area | Change |
|---|---|
| Progression | Selling your starting gear, or dismissing an Active Duty Operator holding it, before your first deploy no longer soft-locks your account. See Gear Up. |
| Bosses | The whole squad now gets XP and King Slayer Calling Card progress for a Commander kill, not just the player who landed the final shot. |
| Story missions | Story missions no longer give completion credit twice. |
| Dynamic Ops | Safes holding keypad codes in "find the keypad codes" Dynamic Ops no longer spawn inside locked rooms. |
| Dynamic Ops | On Nintendo Switch 2, a missing prompt no longer blocks Chemical Denial at NuriGO Mall. |
| Orders | Corrected the description text on some DMZ Orders. If an objective here reads differently from your game, trust the in-game tracker. |
| Menus | The After-Action Report no longer shows 0 XP after your first match. |
| Breaking New Ground | Fixed a crash when breaching the door, AI wandering off when a player goes down, and the tablet staying dark after searching the crashed drone. |
| Infil | Enemy AI no longer runs players over while infilling. |
| Gear | The ISO Apex attachment now works properly in DMZ, and the Impact Smokes Pro trait now triggers when you go down. |
| FOB | Untrack Recipe at the 3D Printer no longer kicks you out of the FOB when nothing is tracked. Shadows no longer pop in and out around the FOB. |
| Menus | The Gunsmith attachment menu no longer stays on screen during deploy, and Active Duty Operators can be equipped in your Showcase again. |
| Nintendo Switch 2 | Saved Blueprint modifications can be bought again. |
| Hajin | Fixed spots where players could get stuck in rocks. |